Models.ini
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This file maps entity names to .mdl model files, or .md2 models if the game type is set to Quake 2. The actual filename of this config is specified in game.ini.

Each line of this file must use the following format:

             [Classname] [Model_File] [Pak_File] [Show | Hide]

Classname
Name of the entity found in the "entity.qc" file specified in game.ini.

Model_File
For Quake 1, this is just the name of the .mdl file.

For Quake 2, this is the full relative path to the .md2 file, relative from the "pak_directory" specified in game.ini. For example:

"models/monsters/soldier/tris.md2"

Pak_File
For Quake 1, this must be a full path to the .pak file.

For Quake 2, this must be the string "pak". The .pak file is again specified by "pak_directory" in game.ini.

Show / Hide
Set to "show" to show the model, or "hide" to hide it.