Note: If clippers are visible, CM_DESELECT_ALL will hide the clippers and not
perform the deselect. CM_DESELECT_ALL is bound to Escape by default, so
remember changing this key will actually change two things.
See the Main
section for information on BSP .96 changes.
BSP Command List
Application
CM_ABOUT
About BSP...
CM_ARRANGEICONS
Arrange window icons...
CM_BRUSHWINDOW
Show/Hide the Surface Property Window...
CM_BSPSETTINGS
Configure BSP...
CM_CASCADECHILDREN
Cascade all editing windows
CM_EXIT
Quit BSP
CM_FILECLOSE
Close current map...
CM_FILENEW
Create new Quake .map file
CM_FILEOPEN
Open Quake .map File
CM_FILESAVE
Save Quake .map file
CM_FILESAVEAS
Save Quake .map file as ...
CM_FILESAVE_SEL
Save selected brushes to new file...
CM_HELP
Help with BSP
CM_KBSETTINGS
Set Keyboard Configuration...
CM_LOAD_WINDOWS
Reposition current window settings based upon last save...
CM_MONSTERWINDOW
Show the Monster Window...
CM_RECENT0
CM_RECENT1
CM_RECENT2
CM_RECENT3
CM_RECENT4
CM_RECENT5
CM_RECENT6
CM_RECENT7
CM_RECENT8
CM_RECENT9
CM_RECENT10
CM_RECENT11
CM_RECENT12
CM_RECENT13
CM_RECENT14
CM_RECENT15
Recent Files
CM_RELOAD
Reload entity classes
CM_RESTORE_3D
Restore 3D Window
CM_RESTORE_ENTITY
Restore Entity Browser
CM_RESTORE_TEXTURE
Restore Texture Browser
CM_S1
Window Setting 1
CM_S2
Window Setting 2
CM_S3
Window Setting 3
CM_S4
Window Setting 4
CM_SAVE_WINDOWS
Save Window Arrangement...
CM_SETCOLORS
Set colors...
CM_SETDIRECTORIES
Set Directories...
CM_SHOWKEYMAPPINGS
List all shortcut keys and their assignments
CM_TILECHILDREN
Tile all editing windows
CM_TOGGLE_CONSOLE
Toggle console window
CM_UNDO
Undo last change...
CM_UNDOSAVE
Temp. cmd to Save...
CM_WDOWN
Previous window setting
CM_WRITECFG
Write settings to BSP.cfg
CM_WRITEGAMECFG
Write current game settings to Game.cfg
CM_WUP
Next window setting
Clippers
CM_CARVE
Carve selected brushes by clip plane
CM_CLIP1
Select clip point #1
CM_CLIP2
Select clip point #2
CM_CLIP3
Select clip point #3
CM_CLIPPERS_STAY
Keep clippers visible after carve and split
CM_CLIPPER_AUTOFLIP
Automatically keep portion containing selection center
CM_CLIPPER_MODE_0
Use 3 clip points (Normal mode)
CM_CLIPPER_MODE_1
Use 2 clip points (Axial mode)
CM_CLIPSPLIT
Split selected brushes by clip plane..
CM_CLIP_CUR_FACE
Create clippers from current face
CM_CLIP_MOVE_DOWN
Move current clip point down by gridsize
CM_CLIP_MOVE_UP
Moves current clip point up by gridsize
CM_FLIPCLIPPER
Flip the normal of the clip plane
Display
CM_AXES3D
Show axes through world origin
CM_BAR1
Show/Hide Button Bar 1
CM_BAR2
Show/Hide Button Bar 2
CM_CLIP_IN
Decrease clipping range
CM_CLIP_OUT
Increase clipping range
CM_DRAW_CONNECTIONS
Draw connections between entities...
CM_GL_SHADING
Toggle GL Lighting
CM_GRID3D
Show grid in 3D view
CM_GRID_MODE
Toggle grid visibility
CM_MAG_DOWN
Decrease magnification
CM_MAG_UP
Increase magnification
CM_MODEFLAT
Set to flat shaded mode
CM_MODELS
Toggle Model Mode
CM_MODETEXTURE
Set to texture mapped mode
CM_MODEWIRE
Set to wire frame mode
CM_OUTLINE_USE_FLAT
3D Outlines use Flat Color
CM_OUTLINE_USE_GROUP
3D Outlines use Group Color
CM_PPD_DOWN
Reduce perspective projection plane distance
CM_PPD_UP
Increase perspective projection plane distance
CM_R1
Render Quality
CM_R2
Render Quality
CM_R3
Render Quality
CM_R4
Render Quality
CM_R5
Render Quality
CM_R6
Render Quality
CM_R7
Render Quality
CM_R8
Render Quality
CM_R9
Render Quality
CM_SET_GRID
Switch between grid dots and grid lines
CM_SOLID_MODELS
Toggle Solid/Wireframe Models
CM_STEP_DOWN
Decrease camera step size
CM_STEP_UP
Increase camera step size
CM_TOGGLE_COORDINATES
Show coordinates on grid
CM_TOGGLE_KNOBS
Use Center Knobs for Selecting/Deselecting Brushes in 2D Windows...
CM_TOGGLE_MODE
Toggle wireframe, flat, and textured rendering
CM_TOGGLE_NAMES
Show entity names
CM_TOGGLE_OUTLINE
Toggle outlines in flat and textured modes...
CM_TRANS0
Render all brushes solid
CM_TRANS1
Render every other line of water/clear brushes
CM_TRANS2
Render every other pixel of water/clear brushes
CM_TRANSGL
Toggle brush translucency
Editing
CM_CENTER
Move eye to center of map
CM_COPY_MOVE
Copy or move selection by offset...
CM_DELETE
Delete selected brushes from world
CM_DESELECT_ALL
Deselect all selected brushes
CM_DETAIL
Set 'detail' contents bit for selected brushes...
CM_EDITCLONE
Clone selected brushes
CM_EDITCOPY
Copy selected entity or brushes
CM_EDITMAKE_STAIRS
Create stairs from current brush
CM_EDITPASTE
Paste selection...
CM_EDIT_SCALE
Scale selected brushes on centroid...
CM_EXTRUDE
Extrude room from selected brush
CM_EXTRUDE_FACE
Extrude selected face
CM_FINDBRUSH
Find brush having specified original index...
CM_FLIP_X
Mirror selected along X axis
CM_FLIP_Y
Mirror selected along Y axis
CM_FLIP_Z
Mirror selected along Z axis
CM_FLOOR_DOWN
Move down a floor
CM_FLOOR_UP
Move up a floor
CM_FLYMODE
Camera will move up/down based on pitch
CM_GRID1
Set grid to 1
CM_GRID2
Set grid to 2
CM_GRID4
Set grid to 4
CM_GRID8
Set grid to 8
CM_GRID16
Set grid to 16
CM_GRID32
Set grid to 32
CM_GRID64
Set grid to 64
CM_GRID128
Set grid to 128
CM_GRID256
Set grid to 256
CM_GRID_DOWN
Decrease grid size
CM_GRID_UP
Increase grid size
CM_GROUP_MODE
Turns groups on or off
CM_HEIGHT_BRUSH
Make brush of specified height
CM_HIT0
Hit 0
CM_HIT1
Hit 1
CM_HIT2
Hit 2
CM_HIT3
Hit 3
CM_HIT4
Hit 4
CM_HIT5
Hit 5
CM_HIT6
Hit 6
CM_HIT7
Hit 7
CM_HIT8
Hit 8
CM_HIT9
Hit 9
CM_HIT_DOWN
Go to previous hit bursh
CM_HIT_UP
Go to next hit brush
CM_JUMP
Move eye to specific location
CM_JUMP3D
Move current XY position to 3d position...
CM_JUMPXY
Move Camera viewpoint to current XY center...
CM_JUMP_SEL_XY
Jump/move selection to XY center
CM_KP_2
Move selection south
CM_KP_4
Move selection west
CM_KP_6
Move selection east
CM_KP_8
Move selection north
CM_LEAK_SEARCH
Search for leaks.
CM_LIFTHEIGHTS
Lift dimensions from selected brush...
CM_LOCK
Lock brush textures...
CM_LOOK_AT_SEL
Camera will stay focused on current selection
CM_MAKE
Make...
CM_MAKE_ARCH
Make an arch from selected brush
CM_MAKE_BRUSH
Make a brush at x, y, z of dx, dy, dz size...
CM_MAKE_CYLINDER
Make selected brush into hollow cylinder...
CM_MAKE_ENTITY
Make current brush into entity
CM_MAKE_LIGHTS
Make lights from selected brush
CM_MAKE_N_SIDED
Make selected brush into solid N-Sided brush...
CM_MAKE_PYRAMID
Make pyramidal brush from selected brush
CM_MAKE_ROOM
Make a six-sided room...
CM_MAKE_SPHERE
Make sphere from current brush
CM_MAKE_WEDGE
Make a wedge from selected brush
CM_MERGE_BRUSHES
Merge Brushes.
CM_MERGE_IN
Load Entities/Brushes from .mrg file...
CM_MERGE_OUT
Save Entities/Brushes to .mrg file...
CM_MINUS
Move selection to a lower Z value
CM_MIXED
Search for brushes having mixed face contents...
CM_MODE_EDGE
Change to Edge Mode
CM_MODE_GROUP
Change to group mode.
CM_MODE_POINT
Change to Point Mode
CM_MODE_POLYGON
Change to Polygon Mode
CM_NEXT_FACE
Cycle through faces of selected brush...
CM_NODETAIL
Remove 'detail' contents bit from selected brushes...
CM_NOREGION
Clear current region...
CM_OMIT_CLIP
Hide clip brushes
CM_OMIT_DETAIL
Hide detail brushes...
CM_OMIT_ENTITIES
Hide entities...
CM_OMIT_HINT
Hide hint/splitter brushes...
CM_OMIT_LIGHTS
Hide lights
CM_OMIT_SKY
Hide Sky Brushes...
CM_OMIT_TARGET
Hide Target/Targetname brushes...
CM_OMIT_UNSELECTED
Hide unselected brushes...
CM_OMIT_WATER
Hide water brushes
CM_OMIT_WORLD
Hide world
CM_PLUS
CM_PREVIOUS_FACE
Cycle through faces of selected brush...
CM_REGION
Set up region based on everything totally inside selected brush...
CM_REGIONEXPORT
Export current region...
CM_REGIONMODE
Toggle Regions...
CM_REGIONPARTIAL
Set up region based on everything touching selected brush...
CM_REPLACE
Find and Replace textures
CM_ROT1
Turn off rotation snap
CM_ROT5
Snap rotations to 5 degrees
CM_ROT10
Snap rotations to 10 degrees
CM_ROT15
Snap rotations to 15 degrees
CM_ROT30
Snap rotations to 30 degrees
CM_ROT45
Snap rotations to 45 degrees
CM_ROTATE_BRUSH
Rotate current brush
CM_ROTATE_X
Rotate selected 90 degrees on X Axis
CM_ROTATE_Y
Rotate selected 90 degrees on Y axis
CM_ROTATE_Z
Rotate selected 90 degrees on Z axis
CM_SCALE1
Set scale to 1
CM_SCALE1_2
Set scale to 1/2
CM_SCALE1_4
Set scale to 1/4
CM_SCALE1_8
Set scale to 1/8
CM_SCALE1_16
Set scale to 1/16
CM_SCALE1_32
Set scale to 1/32
CM_SCALE1_64
Set scale to 1/64
CM_SCALE2
Set scale to 2
CM_SCALE3_4
Default scale 75%
CM_SCALE4
Set scale to 4
CM_SCALE8
Set scale to 8
CM_SCALE16
Set scale to 16
CM_SCALE_DOWN
Decrease scale...
CM_SCALE_UP
Increase scale
CM_SELECT_ALL
Select all brushes
CM_SELECT_BY_TEXTURE
Select all brushes containing current texture
CM_SELECT_PARTIAL
Select all brushes that even partially overlap selection brush
CM_SELECT_TOTAL
Select all brushes totally contained in selection brush
CM_SELECT_VALUE
Select Entities by Type, Key, and/or Key Value...
CM_SEL_ALL_HIT
Select All Hit Brushes
CM_SETHEIGHTS
Set default base level and height...
CM_SET_BRUSH_DEPTH
Set the depth of new brushes created in XY windows
CM_SET_SCALE
Set scale to another value...
CM_SHORT_BRUSH
Make current brush very small
CM_SHOW_LEAKS
Load in .pts file and show path to leak...
CM_SHOW_PORTALS
Load in .por file and show path to leak...
CM_SNAP_BACK
Snap dragged points back to grid
CM_SNAP_PLANES
Snap plane points to grid
CM_SNAP_TO_GRID
Snap selection to grid...
CM_STOP_LEAKS
Stop displaying leak information
CM_STOP_PORTALS
Stop displaying leak information
CM_SUBTRACT
Subtract selected brushes from world
CM_TALL_BRUSH
Make current brush very tall
CM_TOGGLE_HITS
Show indices of all potentially selected brushes
CM_UNLOCK
Unlock texture...
CM_XDOWN
Lower X value of selected object(s)
CM_XUP
Raise X value of selected object(s)
CM_YDOWN
Lower Y value of selected object(s)
CM_YUP
Raise Y value of selected object(s)
CM_ZDOWN
Lower Z value of selected object(s)
CM_ZUP
Raise Z value of selected object(s)
Group Window
CM_GROUP_ADDSEL
Add Selection to Group
CM_GROUP_COLOR
Set Color
CM_GROUP_DELETE
Delete
CM_GROUP_DOWN
Move Down
CM_GROUP_GOTO
Goto Group in XY
CM_GROUP_NEW_GROUP
New Group
CM_GROUP_NEW_SPACER
New Spacer
CM_GROUP_RENAME
Rename
CM_GROUP_SELECTALL
Select All in Group
CM_GROUP_SINGLE
Show Only This Group
CM_GROUP_UP
Move Up
CM_GROUP_VISIBLE
Toggle Visibility
Map
CM_BSPBUILD
Launch BSPBuild.exe on current map...
CM_EXPORTER0
Export Map
CM_EXPORTER1
Export Map
CM_EXPORTER2
Export Map
CM_EXPORTER3
Export Map
CM_EXPORTER4
Export Map
CM_EXPORTER5
Export Map
CM_EXPORTER6
Export Map
CM_EXPORTER7
Export Map
CM_EXPORTER8
Export Map
CM_EXPORTER9
Export Map
CM_EXPORTER10
Export Map
CM_EXPORTER11
Export Map
CM_EXPORTER12
Export Map
CM_EXPORTER13
Export Map
CM_EXPORTER14
Export Map
CM_EXPORTER15
Export Map
CM_EXPORTFAST
Qbsp; light; vis -fast
CM_EXPORTFULL
Qbsp; Light; Vis
CM_EXPORTLEAK_TEST
Qbsp -mark -notjunc
CM_EXPORTNO_VIS
Qbsp; Light
CM_EXPORTRELIGHT
Light
CM_EXPORTSELECTED
Export Selected Brushes...
CM_GROUP
Restore Group Window
CM_LOAD_BRUSHES
Load brushes from file.
CM_MAPINFO
Display map totals in status bar...
CM_MERGE_CLIPBOARD
Save clipboard to .mrg file...
CM_NEXT_MAP
Switch to Next Map
CM_PREVIOUS_MAP
Switch to Previous Map
CM_QBSP
Qbsp -nofill; light
CM_REVERT
Delete current entity and return brushes to world.
CM_SWITCH_MAP_VIEW
XY, YZ, XZ Toggle
SelectMap1
Switch to map #1
SelectMap2
Switch to map #2
SelectMap3
Switch to map #3
SelectMap4
Switch to map #4
SelectMap5
Switch to map #5
SelectMap6
Switch to map #6
SelectMap7
Switch to map #7
SelectMap8
Switch to map #8
SelectMap9
Switch to map #9
SelectMap10
Switch to map #10
Miscellaneous
CM_NOOP
No operation
CM_RESET
Rebuild current BSP
CM_SHOW_FRAME
Force Screen Redraw
Navigation
CM_180
Turn around...
CM_BACK
Move Back
CM_FORWARD
Move Forward
CM_LEFT
Turn Left
CM_MOVEDOWN
Move Down
CM_MOVELEFT
Strafe Left
CM_MOVERIGHT
Strafe Right
CM_MOVEUP
Move Up
CM_NEXT_CAMERA
Move to next camera...
CM_PITCH_DOWN
Pitch Down
CM_PITCH_UP
Pitch Up
CM_PREV_CAMERA
Move to previous camera...
CM_RESET_ANGLES
Reset roll, pitch, and yaw of camera
CM_RIGHT
Turn right
Physics
CM_RUNMODE
Toggle run mode...
Texture
CM_BRUSH_TEXTURE
Apply current texture to brush...
CM_FACE_TEXTURE
Apply current texture to current face...
CM_TEX_SEARCH
Find brushes by texture name
CM_TLOADDIR
Load a directory of .wal files...
CM_TLOADPAK
Load texture directory from .pak file...
CM_TLOADPAKQ2
Load textures from default (Q2) Pak...
CM_TLOADUSED
Load textures used in current .map...
CM_TLOADWAD
Load in a texture .wad file...
CM_TLOADWAL
Load in a single .wal file...
CM_TUNLOAD
Unload textures in directory/.wad file/used in map...