Game.cfg is the configuration file that defines the games BSP can edit. When
BSP starts, it searches its subdirectories for game.cfg files. When it finds these
files, it adds the subdirectory name to the "Choose Game" dialog.
See the Main
section for information on BSP .96 changes.
ID of the game type.
0 - Quake 1
1 - Hexen 2
2 - Quake 2
3 - Sin
4 - Half-Life
When set to Quake 2 mode, BSP will enable Q2 texture handling and add
contents and surface flags support.
Adds custom text to the main BSP title bar.
Default name of new map files, default is "default.map".
Location of "entity.qc" file.
Name of "entity.qc" file to load.
Location of where to store .wal files.
Location of Q2 .pak file.
Directory containing .wad files.
Name of .wad file to load by default.
Default directory to save .map files in. This is used as the current directory when
.bat files are executed by the Exporter.
Location of .bat build scripts. See map_directory above.
Path to bspbuild.exe.
Name of .pal file.
Name of "models.ini" file to load. This file maps entity names to model files.
0 = load entities in order from "entity.qc".
1 = sort entities alphabetically.
0 = show models
1 = don't show models, ignores "models.ini".
Gamma correction, valid range is 0.1 to 3.0.
1.1 - darker.
1.0 - uncorrected.
0.9 - brighter.
0.8 - default.
Maximum bounds of world, valid range is 1024 to 32765. BSP will draw this as a
magenta box in the XY windows.
0 = Create colormap.
1 = Disables generating a colormap for software rendering, also disables
software face shading.