Lighting Behavior
-nobrightsurf
-radmin
-stylemin
Related Topics
These global settings control the behavior of various aspects of the lighting during the main calculations.
-nobrightsurf |
location: command-line version: 3.00 | ||
no values | default: disabled (surface lights bright) | ||
Prevents all light-emitting surfaces from automatically being made fully
bright. This can be useful when mapping for a modern Quake2 engine
modification that features more realistic texture-based fullbrights.
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no example image | example map | ||
-radmin cutoff |
location: command-line version: 1.50 | ||
cutoff: > 0 | default: 0 | ||
Qrad3 creates "transfers" to track light sent between patches. The
amount of light is based on many factors, including distance and relative
surface angles. This option sets a minimum cutoff level, reducing the
number of transfers, which decreases compile time and memory
requirements. Note: the changes to the bounced light appearance can be
somewhat unpredictable. Tiny decimal values (<= .01) tend to look best.
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no example image | example map | ||
-stylemin brightness |
location: command-line version: 2.50 | ||
brightness: > 0 | default: 1 | ||
Sets the minimum brightness cutoff for all special (non-0) lightstyles
(normal lighting is unaffected). If their light falls below this
brightness level, it will simply not be added to the lightmaps.
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no example image | example map | ||
-chopcurve
-choplight
-chopsky
-chopwarp
-transshadow
Global: Disables
Global: Post Effects