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Table of Contents, arranged by subject.
Radiosity and the Quake2-Engine
ArghRad
Light Attenuation
_angfade, _angwait
_bounce
_cap
_distance
_fade, wait
_falloff
BModel Surface Lighting
_color
_distance
_focus
light
_lightmin
_lightswitch
style
BModel Appearance
_ambient
_minlighta
_lightorigin
Phong Shading
Using Phong Shading
Post-Lighting Effects
-ambienta
_ambient, light
-maxlighta
-minlighta
-minlight
-gamma
-nocolor
-nocoloru
-saturation
-onlybounce
Updating Lightmaps
-update
Lighting Behavior
-lightwarp
-nobrightsurf
-noshadowfilter
-noweightcurve
-radmin
-stylemin
Disabling Enhancements
-nobmodlight
-nobouncefix
-nocurve
-noinvisfix
-nonudgefix
-noradorigin
-noshadowface
-nosplotchfix
-nostopbleed
Surface Patches
-chopcurve
-choplight
-chopsky
-chopwarp
Shadow-Casting Faces
World Shadowfaces
_shadow
BModel Shadowfaces
_shadow
Spotlight Options
_focus
Aiming Spotlights
_spotangle, _mangle
_spotpoint
_spotvector
Sunlight Options
Sky Lighting
_sky_ambient, _sun_ambient
_sky_surface, _sun_surface
Directional Sunlight
Light Entity Suns
_sun
_color
_diffuse
_diffade
light
style
Worldspawn Suns
_sun_color
_sun_diffuse
_sun_diffade, _sun_difwait
_sun_light
_sun_style
Worldspawn Sun Aiming
_sun_angle, _sun_mangle
_sun_target, _sun
_sun_vector
Tagged Surface Lighting
_lighttag
_color
_distance
_focus
light
_lightmin
style
Texture Reflectivity
-texscale
-oldtexscale
Texture Formats
Locating Textures
-game
-gamedir
-moddir