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Manual Index, arranged alphabetically.
_ambient (BModels)
_ambient (Global)
-ambienta
_angfade
_angwait
Antilight
Casting Darkness
Attenuation
Light Attenuation
BModels
BModel Appearance
BModel Surface Lighting
_bounce
_cap
-chopcurve
-choplight
-chopsky
-chopwarp
_color (Antilight)
_color (BModels)
_color (Sunlight)
_color (Surfaces)
Curves
Phong Shading
Using Phong Shading
_diffade
_diffuse
_distance (Attenuation)
_distance (BModels)
_distance (Surfaces)
_fade
_falloff
_focus (BModels)
_focus (Spotlights)
_focus (Surfaces)
-game
-gamedir
-gamma
Global
Global Lighting
Global: Behavior
Lighting Behavior
Global: Disables
Disabling Enhancements
Global: Post Effects
Post-Lighting Effects
Updating Lightmaps
Introduction
ArghRad
Radiosity and the Quake2 Engine
light (Antilight)
light (BModels)
light (Global)
light (Sunlight)
light (Surfaces)
_lightmin (BModels)
_lightmin (Surfaces)
_lightorigin
_lightswitch
_lighttag
-lightwarp
_mangle
-maxlighta
-minlight
-minlighta
_minlighta
-moddir
-nobmodlight
-nobouncefix
-nobrightsurf
-nocolor
-nocoloru
-nocurve
-noinvisfix
-nominlimit [removed in 3.00]
-nonudgefix
-noradorigin
-noshadowface
-noshadowfilter
-nosplotchfix
-nostopbleed
-noweightcurve
-saturation
_shadow (bmodels)
_shadow (worldspawn)
Shadowfaces
BModel Shadowfaces
Shadow-Casting Faces
World Shadowfaces
_sky_ambient
_sky_surface
_spotangle
Spotlights
Aiming Spotlights
Spotlight Options
_spotpoint
_spotvector
style (BModels)
style (Sunlight)
style (Surfaces)
-stylemin
_sun (light)
_sun (worldspawn)
_sun_ambient
_sun_angle
_sun_color
_sun_diffade
_sun_diffuse
_sun_difwait
_sun_light
Sunlight
Directional Sunlight
Sky Lighting
Sunlight Options
Sunlight: Light Entity
Light Entity Suns
Sunlight: Worldspawn
Worldspawn Sun Aiming
Worldspawn Suns
_sun_mangle
_sun_style
_sun_surface
_sun_target
_sun_vector
Surfaces
Tagged Surface Lighting
-texscale
Textures
Locating Textures
Texture Formats
Texture Reflectivity
-transshadow