If no games show up in the Choose Game dialog, or if you see the error message "Couldn't find [c:\BSP\quake2\game.cfg], quitting...", it means BSP did not find a game.cfg
file in any of its subdirectories. For example, if BSP is installed to C:\BSP, for Quake editing there
should exist a file C:\BSP\Quake\game.cfg. Re-install BSP to restore the default files.
Install Games to Edit
First, you should have any games you are editing for installed on your system. BSP utilizes the
.pak files and game data from games to display models and textures.
For Quake 1 engine games, BSP loads their textures through .wad files. These .wad files are not
included with the game, but textures from the game can be extracted into .wad files. More
textures can be found on the internet (try http://quaddicted.com/wads, or
http://bspquakeeditor.com/downloads.php). A small .wad file containing a few textures from Q1 is
included in the quake\maps directory.
BSP uses batch files to build map files into .bsp files to play in games. These batch files, that can
be found in the game directories, may need to be modified to have the directories point to the right
locations. For information on setting up batch files for compiling and running maps, see the Export
Just run the setup utility and choose a destination folder to extract to.
It is highly recommended to install BSP .96 to a fresh directory! With BSp .96, a utility is included
to upgrade config files. Please refer to bspupd96.txt for instructions on the upgrade install.
From within BSP, game settings can be edited by going to the Game section of the options, or by
clicking File->Preferences->Game/Directories... menu. After configuring game options, click the Write Game.cfg file button and restart BSP.
Game setup can be simplified a lot by having the games installed to their default locations.
When this is the case, there is very little need to change the config file and it will usually "just
Example default game install locations: